Spell
FieldFallen Paradise of the Sacred Beasts
Archetype:
Phantasm
View:
1023
Up to thrice per turn, during your Main Phase: You can send 3 other cards of the same type (Monster, Spell, or Trap) from your hand and/or face-up field to the GY, then you can Special Summon 1 "Sacred Beast" monster from your hand, Deck, GY, or banishment, and if you do, it is unaffected by your opponent's activated Spell/Trap effects. If you control a "Sacred Beast" monster whose original Level is 10: You can draw 2 cards. You can only use this effect of "Fallen Paradise of the Sacred Beasts" once per turn.
Fallen Paradise of the Sacred Beasts — Power Evaluation
Final Score: 52 ± 6 · Confidence: Medium
- Intrinsic: 49 · Deck: 54 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Recovery/Recursion
Why it scores here
The card converts a 3-card discard of same-type cards into a Special Summon of a Sacred Beast from hand, Deck, GY or banishment, with protection from opposing Spell/Trap effects, and a draw-2 clause tied to a Level 10 Sacred Beast. It is widely run (332 of 400 sampled decks, 2.05 copies average, 99% co-occurrence with the Sacred Beast engine), so its accessibility and deck cost are strong. Its observed boards are weak (average power index 18.3 over 3 combos, no end-board, net card advantage 0), so high deck frequency and archetype reach did not earn the top combo or resource points.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Deck presence is high (332 of 400 decks, 2.05 copies average) and it is a hand-activated Spell, but the combo evidence records no starter or searched appearances (inferred from text and deck stats; observed for counts). |
| Combo & Conversion | 40 | Three recorded boards at power index 9 to 28, none with end-board or boss monsters, so the conversion into a full board is modest (observed). |
| Resource Economy | 40 | The 3-card discard cost is paid back only by a GY or banished Special Summon, and recorded boards show netCardAdvantage 0 (verified from text, observed in combos). |
| Effect & Interaction | 30 | Summoned monsters become immune to opposing activated Spell/Trap effects, which is protection rather than disruption (verified from text). |
| Material Utility | 15 | It is a Field-race Spell with no body, so it contributes no material value (verified from card type). |
| Resilience & Flexibility | 40 | Multi-copy redundancy (2.05 average copies) and multiple usage turns help, but no evidence shows how it fares against field-destruction or negation (inferred). |
| Deck-Building Efficiency | 65 | Typically two copies in a 45-archetype spread with no garnet or lock restriction, though it needs Sacred Beast monsters to be useful (observed from deck stats; inferred for the restriction). |
Calculation
Weight profile: 0.7 Starter / Combo enabler + 0.3 Recovery/Recursion. Intrinsic ≈ 49, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Near-universal inclusion in the Sacred Beast ecosystem (332 of 400 decks, 99% co-occurrence with the Sacred Beast engine)
- Protects the summoned Sacred Beast from opposing Spell/Trap effects
- Recursion route: a Sacred Beast can be Special Summoned from the GY or banishment
Weaknesses
- Costs 3 same-type cards per use, and recorded boards show net card advantage 0
- Recorded combos are weak (average power index 18.3, no end-board or boss monsters)
- Only pays off with Sacred Beast monsters, so it is dead without the archetype
Counters / choke points
- Field-destruction or negation by the opponent (not in evidence; inferred from text)
- Opponent Spell/Trap removal before the summon resolves is not blocked by the text; only the summoned monster is protected
Best use
Engine piece that converts discards into Sacred Beast Special Summons. Decks: Sacred Beast, Phantasm Spiral, Fiendsmith. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: up to thrice per turn, send 3 other same-type cards from hand and/or field to GY, then Special Summon a Sacred Beast from hand, Deck, GY or banishment; Card text: the summoned monster is unaffected by opponent's activated Spell/Trap effects; Card text: draw 2 if you control a Sacred Beast whose original Level is 10; once per turn; Card type: Spell (Field race), no body
- Observed: Present in 332 of 400 sampled decks, 2.05 copies average, 1 to 5 copies; Average power index 18.3 across 3 recorded combos, with 0 starter, searched, material or payoff roles tagged; Usage statistics: 100% inclusion in Dark World and Phantasm Spiral, 82.9% in Sacred Beast
- Inferred: Usable from hand as a Spell, so accessibility is high in Sacred Beast and Phantasm decks; Sacred Beast engine dependence limits generic value despite 45 archetypes
- Data gaps: no guides supplied no banlist token, assumed 3 copies (unlimited) combo sample is only 3 boards, so combo conversion is weakly evidenced no ruling or interaction data for field destruction or negation






