Fallen Paradise of the Sacred Beasts
Spell Field

Fallen Paradise of the Sacred Beasts

  • Archetype:
  • Phantasm

  • View:
  • 1023




Up to thrice per turn, during your Main Phase: You can send 3 other cards of the same type (Monster, Spell, or Trap) from your hand and/or face-up field to the GY, then you can Special Summon 1 "Sacred Beast" monster from your hand, Deck, GY, or banishment, and if you do, it is unaffected by your opponent's activated Spell/Trap effects. If you control a "Sacred Beast" monster whose original Level is 10: You can draw 2 cards. You can only use this effect of "Fallen Paradise of the Sacred Beasts" once per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: Medium
52± 6/ 100
Power Score
Intrinsic 49
Deck 54

Fallen Paradise of the Sacred Beasts — Power Evaluation

Final Score: 52 ± 6 · Confidence: Medium

  • Intrinsic: 49 · Deck: 54 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Recovery/Recursion

Why it scores here

The card converts a 3-card discard of same-type cards into a Special Summon of a Sacred Beast from hand, Deck, GY or banishment, with protection from opposing Spell/Trap effects, and a draw-2 clause tied to a Level 10 Sacred Beast. It is widely run (332 of 400 sampled decks, 2.05 copies average, 99% co-occurrence with the Sacred Beast engine), so its accessibility and deck cost are strong. Its observed boards are weak (average power index 18.3 over 3 combos, no end-board, net card advantage 0), so high deck frequency and archetype reach did not earn the top combo or resource points.

Axis scores

Axis Score Evidence
Accessibility 70 Deck presence is high (332 of 400 decks, 2.05 copies average) and it is a hand-activated Spell, but the combo evidence records no starter or searched appearances (inferred from text and deck stats; observed for counts).
Combo & Conversion 40 Three recorded boards at power index 9 to 28, none with end-board or boss monsters, so the conversion into a full board is modest (observed).
Resource Economy 40 The 3-card discard cost is paid back only by a GY or banished Special Summon, and recorded boards show netCardAdvantage 0 (verified from text, observed in combos).
Effect & Interaction 30 Summoned monsters become immune to opposing activated Spell/Trap effects, which is protection rather than disruption (verified from text).
Material Utility 15 It is a Field-race Spell with no body, so it contributes no material value (verified from card type).
Resilience & Flexibility 40 Multi-copy redundancy (2.05 average copies) and multiple usage turns help, but no evidence shows how it fares against field-destruction or negation (inferred).
Deck-Building Efficiency 65 Typically two copies in a 45-archetype spread with no garnet or lock restriction, though it needs Sacred Beast monsters to be useful (observed from deck stats; inferred for the restriction).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Recovery/Recursion. Intrinsic ≈ 49, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Near-universal inclusion in the Sacred Beast ecosystem (332 of 400 decks, 99% co-occurrence with the Sacred Beast engine)
  • Protects the summoned Sacred Beast from opposing Spell/Trap effects
  • Recursion route: a Sacred Beast can be Special Summoned from the GY or banishment

Weaknesses

  • Costs 3 same-type cards per use, and recorded boards show net card advantage 0
  • Recorded combos are weak (average power index 18.3, no end-board or boss monsters)
  • Only pays off with Sacred Beast monsters, so it is dead without the archetype

Counters / choke points

  • Field-destruction or negation by the opponent (not in evidence; inferred from text)
  • Opponent Spell/Trap removal before the summon resolves is not blocked by the text; only the summoned monster is protected

Best use

Engine piece that converts discards into Sacred Beast Special Summons. Decks: Sacred Beast, Phantasm Spiral, Fiendsmith. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: up to thrice per turn, send 3 other same-type cards from hand and/or field to GY, then Special Summon a Sacred Beast from hand, Deck, GY or banishment; Card text: the summoned monster is unaffected by opponent's activated Spell/Trap effects; Card text: draw 2 if you control a Sacred Beast whose original Level is 10; once per turn; Card type: Spell (Field race), no body
  • Observed: Present in 332 of 400 sampled decks, 2.05 copies average, 1 to 5 copies; Average power index 18.3 across 3 recorded combos, with 0 starter, searched, material or payoff roles tagged; Usage statistics: 100% inclusion in Dark World and Phantasm Spiral, 82.9% in Sacred Beast
  • Inferred: Usable from hand as a Spell, so accessibility is high in Sacred Beast and Phantasm decks; Sacred Beast engine dependence limits generic value despite 45 archetypes
  • Data gaps: no guides supplied no banlist token, assumed 3 copies (unlimited) combo sample is only 3 boards, so combo conversion is weakly evidenced no ruling or interaction data for field destruction or negation











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